Please look over our rules and FAQ before posting. Fixed an issue where loot drops could spawn on ally minion/turret positions now they will always spawn on the player./r/Games is for informative and interesting gaming content and discussions.CloversRerollDrops: now disabled by default (CloversRerollRarity is still enabled).SummonDroneChance: the chance to spawn a temporary attack drone on kill.SpawnIntensityPerPlayer: scale the SpawnIntensity per additional player.SpawnIntensity: replaces the previous config MonsterSpawnDifficulty.BoostSpawnRates: enable or disable increased spawn rates.IsModuleEnabled: enable or disable Sacrifice Remix functionality.Reworked custom logic for spawn rate and difficulty, so that it scales better.Changes to the default spawn/drop rates.Added console command sr_reload to reload configuration file while in-game.Now the Configuration file is rebuilt when a new Sacrifice Remix version is installed the previous file is backed up in the same folder.Chance on kill to spawn a temporary attack drone with random items (the duration, item limit, and damage increase each stage).Scale spawn intensity per additional player.Fixed a bug which would prevent hordes from spawning after the first few stages. ![]() New config DropOnMonsterPos - if enabled, drops will spawn on the monster position (disabled by default).Added boss and equipment drops (disabled by default).Updates for compatibility with latest BepInEx and R2API.Removed configs for interactable spawns (this was too buggy and it's no longer needed due to artifacts).Balanced default rates based on the new recommended way to play.If your game is running you will need to close it before changes take effect, or you can run the in-game console command sr_reload.Open SacrificeRemix.cfg in Risk of Rain 2\BepInEx\config.Run the game once after installing the mod so the config file is created, and then close the game.Place the mod in the Risk of Rain 2\BepInEx\plugins folder.Install BepInEx Mod Pack (if you haven't already).This is what the default settings are tweaked for: Artifacts: To get the optimal gameplay experience, I highly recommend using these artifacts and installing the following modules. Highly customizable so it can be modified to fit any play style.Chance on kill to summon a temporary attack drone with random items the duration, item limit, and damage increases each stage.Difficult monsters spawn more frequently.Faster spawn rates there's hordes of mobs to hack and slash.Monsters have a chance to drop a random white/green/red item.New features will continue to be added, and the default gameplay experience may change. ![]() My goal is to create intense Diablo-like gameplay, in which the added difficulty is balanced out by kill rewards and other fun mechanics. This simply adds extra layers to the game without taking anything away.Īlso, please keep in mind that this module is a work in progress. Unlike the original Sacrifice, all chests still spawn by default (unless you play with Sacrifice Artifact). ![]() As a result, the gameplay is fast-paced and packed with consistent action. Monsters will drop loot, spawn faster, and be more challenging earlier on - plus some other kick a** features. This is my creative take on the original RoR1 Sacrifice artifact: Default settings are balanced for Monsoon difficulty.See Recommended Gameplay section for details on which artifacts and modules we use.Have questions? Join our community on Discord (we have snacks).It's always active and will stack with all artifacts including Sacrifice. Please note this mod is NOT an artifact.
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